AoeStats
← [VGB] GibranRakatiwing

Black Forest

503318452Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 142m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
564
+14
🇨🇱 Byzantines · Chile
416
+20
vs
🇮🇩 Maya · Indonesia
529
-18
🇮🇳 Portuguese · India
495
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 2,597 14:59 33:20 39:08 ⛏ Fast Castle
14 1,943 14:24 31:10 41:55 ⛏ Fast Castle
11 1,634 11:27 23:14 35:20 ⛏ Fast Castle
10 1,442 16:31 22:26 44:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
177,055 49,018 84,625 4,305 315,003 367,647
53,505 62,131 54,095 9,010 178,741 232,037
40,300 41,475 54,765 7,990 144,530 230,987
26,975 39,840 42,690 4,485 113,990 139,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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