AoeStats
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QS Arena

503318277Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 53m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
863
+14
🇨🇱 Wei · Chile
815
+17
🇦🇷 Bohemians · Argentina
848
-16
🇨🇦 Tupi · Canada
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,782 8:09 15:06 25:05 ⛏ Fast Castle
28 1,484 9:54 19:47 33:58 ⛏ Fast Castle
25 1,342 9:31 15:27 36:01 ⛏ Fast Castle
21 1,125 8:00 15:24 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,270 23,665 14,200 3,215 52,350 55,075
11,275 18,780 13,960 2,960 46,975 60,953
16,510 16,050 7,560 3,230 43,350 56,891
10,165 15,485 8,245 2,050 35,945 37,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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