AoeStats
← CaptOblivious

Team Islands

503318232Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
696
+12
🇨🇦 Huns · Canada
681
+12
🇺🇸 Malay · United States
628
+15
🇺🇸 Malay · United States
610
-13
🇺🇸 Spanish · United States
594
-13
🇺🇸 Wu · United States
592
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,070 11:51 22:52 32:36 ⛏ Fish Boom FC
30 1,648 9:57 17:22 ⛏ Fish Boom into Galleys FC into Fire Galleys
13 700 13:29 21:56 34:41 ⛏ Fish Boom into Fire Galleys FC
11 606 13:52 24:03 44:36 ⛏ Fast Castle
10 565 14:17 26:04 ⚔ Fish Boom FC into Archers
9 508 14:46 21:29 36:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,520 25,970 20,945 2,350 72,785 77,487
22,140 32,875 12,045 4,100 71,160 75,916
19,145 13,075 10,345 3,050 45,615 55,531
13,995 14,425 7,135 2,085 37,640 65,352
9,720 12,850 5,185 2,350 30,105 34,182
F
10,025 8,325 2,790 1,225 22,365 27,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.