AoeStats
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QS Arena

503318225Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1035
+17
1034
+17
🇻🇳 Khmer · Vietnam
1033
+17
🇺🇸 Hindustanis · United States
1030
+17
🇵🇪 Gurjaras · Peru
1129
-20
🇺🇸 Hindustanis · United States
1051
-17
🇵🇪 Franks · Peru
1040
-16
🇺🇸 Turks · United States
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,777 8:42 13:36 34:25 ⛏ Fast Castle
37 1,862 9:06 13:08 30:42 ⛏ Fast Castle
34 1,704 7:44 11:59 30:01 ⛏ Fast Castle
29 1,460 8:21 15:44 30:50 ⛏ Fast Castle
29 1,429 8:35 16:50 28:42 ⛏ Fast Castle
25 1,248 10:00 13:00 27:53 ⛏ Fast Castle
24 1,175 10:12 16:44 23:21 ◆ FC into Fast Imp
14 715 7:19 17:28 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,755 24,110 18,625 2,900 88,390 105,371
36,245 15,335 18,395 4,100 74,075 87,245
24,365 14,510 12,330 2,150 53,355 68,827
23,885 8,640 17,395 850 50,770 60,078
19,295 16,601 10,770 1,745 48,411 63,200
17,255 9,993 14,300 1,105 42,653 47,549
17,375 17,270 6,040 1,460 42,145 48,526
19,050 10,685 8,670 1,400 39,805 47,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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