AoeStats
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QS Arena

503318116Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 29m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1008
+15
🇦🇷 Turks · Argentina
1005
+15
vs
🇲🇽 Burgundians · Mexico
980
-15
🇲🇽 Teutons · Mexico
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 764 9:08 15:59 — ⚔ FC into Scouts
23 677 8:30 14:06 — ⛏ Fast Castle
18 540 10:25 15:14 29:30 ⛏ Fast Castle
12 362 11:11 16:14 21:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,075 6,645 1,155 850 16,725 18,694
6,255 4,140 5,150 0 15,545 16,433
6,845 5,340 1,545 950 14,680 19,299
6,500 5,350 2,190 135 14,175 18,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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