AoeStats
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Arabia

503318067Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 57m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1033
+14
🇨🇳 Japanese · China
1021
+15
🇮🇳 Franks · India
995
+16
🇭🇰 Ethiopians · Hong Kong SAR China
990
+16
🇲🇽 Maya · Mexico
1098
-20
🇺🇸 Huns · United States
993
-15
🇲🇽 Celts · Mexico
971
-14
🇲🇽 Mongols · Mexico
906
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,664 9:37 23:50 36:57 ⚔ M@A into Archers
39 2,250 9:21 18:07 34:39 ⚔ FC into Archers
35 2,000 9:57 19:24 42:41 ⚔ Archers into Skirms
27 1,567 11:51 15:46 37:00 ⛏ Fast Castle
25 1,421 11:51 16:48 30:24 ⛏ Fast Castle
23 1,308 11:17 36:45 ⚔ Archers into Skirms
22 1,247 10:39 22:37 37:33 ⚔ Archers into Scouts
20 1,135 11:47 16:39 41:01 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
33,710 30,280 11,675 3,045 78,710 84,063
24,620 23,195 15,010 4,400 67,225 81,601
24,950 13,738 21,145 1,280 61,113 68,413
18,045 16,778 11,055 5,575 51,453 81,378
22,525 16,040 10,490 1,450 50,505 56,881
19,990 14,068 14,340 880 49,278 61,587
11,430 9,045 5,985 2,135 28,595 30,480
11,255 11,379 825 420 23,879 25,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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