AoeStats
← VikingBlood87

Yucatan

503317958Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1168
+15
🇲🇽 Mongols · Mexico
1108
+18
🇦🇷 Shu · Argentina
1106
+18
vs
🇺🇸 Vietnamese · United States
1258
-22
🇺🇸 Persians · United States
1173
-18
🇺🇸 Muisca · United States
1002
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,738 10:21 17:46 40:05 ⚔ Archers into Skirms
45 2,239 10:27 18:03 35:34 ⚔ Scout Rush
41 2,014 11:03 25:01 43:08 ⚔ Skirms into Archers
27 1,329 10:23 20:08 34:15 ⚔ Scout Rush
22 1,100 9:28 13:46 30:19 ⛏ Fast Castle
20 996 9:32 21:30 37:02

Resources

Player Food Wood Gold Stone Spent Collected
25,080 15,630 15,495 3,650 59,855 61,494
24,185 14,195 13,410 3,550 55,340 58,394
19,255 14,538 10,905 2,900 47,598 53,237
14,820 16,482 10,720 2,150 44,172 45,105
14,755 10,749 5,960 2,525 33,989 38,554
10,040 9,195 3,200 1,700 24,135 24,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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