AoeStats
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QS Arena

503317661Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
730
+11
🇺🇸 Franks · United States
687
+13
vs
🇲🇽 Franks · Mexico
651
-13
🇨🇱 Japanese · Chile
587
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 993 9:06 13:37 35:18 ⛏ Fast Castle
16 949 8:54 27:30 42:54
14 824 9:51 17:41 33:15 ⛏ Fast Castle
13 786 10:47 15:36 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,785 12,655 22,635 1,500 58,575 68,095
18,710 21,070 13,310 1,895 54,985 64,849
21,135 12,325 15,160 4,170 52,790 64,561
20,180 20,410 9,480 2,475 52,545 66,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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