AoeStats
← Edo 06

Yucatan

503317472Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 59m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
686
+33
🇲🇽 Persians · Mexico
571
+20
vs
🇫🇷 Mongols · France
666
-18
🇮🇳 Britons · India
664
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,215 9:40 18:11 35:31
16 951 12:02 17:09 35:35 ⛏ Fast Castle
16 980 12:39 19:19 42:16 ⛏ Fast Castle
13 778 11:27 27:36 34:08 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,315 11,430 15,685 2,525 64,955 77,441
26,195 16,510 15,135 4,765 62,605 69,265
12,955 14,696 10,905 3,585 42,141 55,276
12,335 12,689 9,685 3,600 38,309 44,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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