AoeStats
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Black Forest

503317460Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
862
+34
🇲🇽 Poles · Mexico
849
+23
🇨🇱 Burgundians · Chile
893
-18
816
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,244 10:41 19:51 41:01 ⛏ Fast Castle
22 1,285 10:07 20:33 37:11 ⛏ Fast Castle
18 1,068 14:05 26:15 44:10 ⚔ FC into Archers into Skirms
13 801 14:18 20:15 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,555 63,465 22,010 2,900 120,930 127,996
16,270 24,380 19,655 2,250 62,555 88,739
15,630 19,256 12,245 3,200 50,331 55,655
20,170 10,017 12,550 1,725 44,462 56,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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