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Four Lakes

503317455Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 23m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1048
+10
🇺🇸 Persians · United States
1016
+12
🇺🇸 Shu · United States
1008
+12
🇨🇦 Maya · Canada
1018
-16
🇦🇷 Saracens · Argentina
893
-10
🇹🇷 Franks · Türkiye
853
-9
Player eAPM Actions Feudal Castle Imperial Opening
TumaBlack Saracens
39 931 10:54 17:26 ⛏ Fish Boom FC
hundredcrane97 Vietnamese
28 658 10:30 21:39 ⚔ Fish Boom into Archers
24 560 10:18 19:12
ThuggishRacer73 Persians
22 515 10:30 16:10 ⛏ Fish Boom FC
14 330 11:05 20:47 ⚔ Fish Boom into Scouts FC into Skirms
Legolas Franks
14 345 15:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,005 4,827 2,190 755 13,777 14,050
3,950 6,036 1,615 200 11,801 13,408
5,330 3,600 1,575 185 10,690 11,884
4,710 4,299 970 145 10,124 10,469
3,840 4,310 1,765 130 10,045 11,033
4,250 3,910 250 400 8,810 11,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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