AoeStats
← Leeroy Jenkins 2012

QS Arena

503317432Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
850
+10
🇨🇴 Huns · Colombia
832
+10
🇺🇸 Britons · United States
753
+14
🇺🇸 Franks · United States
606
+20
🇨🇦 Poles · Canada
887
-22
🇵🇪 Burgundians · Peru
666
-12
🇲🇽 Huns · Mexico
636
-11
🇲🇽 Chinese · Mexico
633
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,643 10:57 23:31 33:15 ⚔ Skirmisher Rush
29 1,630 9:13 16:55 31:23 ⚔ Archer Rush
18 1,009 8:48 18:57 35:23 ⛏ Fast Castle
18 976 10:24 23:14 37:41 ⚔ Skirms into Archers
16 863 10:28 14:50 34:03 ⛏ Fast Castle
16 914 11:49 18:37 28:36 ⛏ Fast Castle
13 723 10:53 15:49 50:50 ⛏ Fast Castle
11 598 8:42 14:36 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,510 21,550 16,420 7,575 78,055 92,522
36,800 11,875 16,345 2,250 67,270 82,192
23,600 20,095 7,405 2,465 53,565 61,032
16,995 20,065 10,765 2,900 50,725 64,076
17,925 15,780 13,535 880 48,120 61,702
20,120 13,195 11,045 2,150 46,510 55,922
19,730 10,050 12,010 1,600 43,390 58,765
19,335 17,560 2,810 2,800 42,505 53,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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