AoeStats
← ElMig

Yucatan

503317145Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 63m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
968
+12
🇦🇷 Vietnamese · Argentina
844
+18
🇮🇳 Romans · India
827
+19
🇺🇸 Franks · United States
784
+21
🇨🇴 Romans · Colombia
945
-20
🇺🇸 Burgundians · United States
874
-17
🇺🇸 Khmer · United States
864
-16
🇺🇸 Persians · United States
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,080 11:23 21:45 42:01 ⚔ Scout Rush
31 1,975 12:46 17:25 34:01 ⛏ Fast Castle
22 1,422 11:00 23:09 37:11 ⚔ M@A into Archers
20 1,264 9:59 20:48 31:25
20 1,298 13:36 19:54 33:49 ⛏ Fast Castle
19 1,240 11:12 22:19 34:30
14 903 11:35 19:57 37:20 ⛏ Fast Castle
13 803 12:39 17:38 39:15 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
41,280 19,900 35,545 5,515 102,240 123,292
26,800 25,125 30,765 5,150 87,840 102,109
24,400 25,727 18,600 5,115 73,842 97,981
24,470 22,806 22,220 2,900 72,396 77,285
23,770 25,940 14,735 2,550 66,995 76,696
28,715 18,900 12,945 5,180 65,740 74,132
23,730 9,010 17,345 3,200 53,285 67,599
19,650 14,485 15,310 1,660 51,105 57,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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