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503317130Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 63m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
809
+12
🇺🇸 Armenians · United States
799
+12
🇺🇸 Dravidians · United States
778
+13
🇧🇴 Bohemians · Bolivia
734
-13
🇦🇺 Armenians · Australia
698
-19
🇺🇸 Maya · United States
696
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,859 10:09 15:25 29:10 ⛏ Fast Castle
42 2,672 11:30 23:34 40:38 ⚔ M@A Rush
37 2,343 13:02 25:19 40:43 ⚔ Skirmisher Rush
19 1,181 10:45 19:59 30:08 ⛏ Fast Castle
15 946 12:17 30:39 48:04 ⚔ M@A Rush
11 672 12:38 32:00 42:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,440 32,075 9,345 3,565 68,425 73,650
18,050 32,070 9,615 3,660 63,395 65,312
18,285 29,470 10,450 1,600 59,805 93,122
22,450 18,715 14,380 2,735 58,280 69,574
23,980 18,530 5,415 1,695 49,620 75,459
19,245 21,405 5,960 1,970 48,580 55,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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