AoeStats
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Team Islands

503317063Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 31m 34s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1243
+11
🇺🇸 Vikings · United States
1239
+11
🇺🇸 Khitans · United States
1014
+21
🇧🇷 Vikings · Brazil
1202
-18
🇧🇷 Byzantines · Brazil
1096
-13
🇨🇴 Spanish · Colombia
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,178 10:32 14:31 30:48 ⛏ Fish Boom FC
35 1,098 11:19 15:04 28:38 ⛏ Fish Boom FC
27 859 11:18 16:52 ⛏ Fish Boom FC
24 757 13:22 18:14 ⛏ Fish Boom FC
22 690 11:20 18:26 ⛏ Fish Boom FC
11 361 13:42 18:28 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,725 18,700 6,600 950 37,975 43,346
9,925 13,590 3,875 1,000 28,390 34,917
7,595 6,040 2,650 1,400 17,685 20,413
8,135 7,530 1,060 750 17,475 17,926
6,030 6,403 1,975 1,535 15,943 18,516
4,020 4,145 1,235 2,050 11,450 11,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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