AoeStats
← Jacksito07

Black Forest

503316920Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 56m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
817
+13
🇧🇷 Franks · Brazil
802
+14
🇧🇷 Britons · Brazil
751
+16
🇬🇧 Lithuanians · United Kingdom
744
+17
vs
🇩🇴 Khmer · Dominican Republic
789
-17
🇩🇴 Romans · Dominican Republic
760
-15
🇲🇽 Bohemians · Mexico
752
-15
🇺🇸 Armenians · United States
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,117 10:33 26:31 39:44 ⚔ Drush
20 1,148 12:07 17:41 32:00 ⛏ Fast Castle
17 986 16:18 21:49 37:15 ⛏ Fast Castle
16 881 15:37 21:27 38:32 ⛏ Fast Castle
15 827 10:58 22:00 42:34 ⛏ Fast Castle
14 793 12:46 20:01 32:24 ⛏ Fast Castle
13 765 14:47 19:11 34:47 ⛏ Fast Castle
10 552 14:34 23:17 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,860 12,114 21,495 4,235 63,704 80,494
17,720 21,378 15,510 3,000 57,608 81,740
25,635 11,695 16,205 2,935 56,470 70,819
23,520 20,271 5,960 1,730 51,481 59,035
20,475 11,175 12,315 3,090 47,055 60,422
11,885 14,280 11,765 2,405 40,335 47,271
9,785 15,258 11,295 2,440 38,778 48,948
7,785 15,685 9,060 2,290 34,820 37,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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