AoeStats
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Nomad

503316913Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1161
+12
🇺🇸 Mongols · United States
1059
+16
🇨🇦 Vikings · Canada
1094
-15
🇺🇸 Persians · United States
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,156 12:36 17:27 35:56 ⛏ Fish Boom FC
32 1,531 14:04 18:44 36:16 ⛏ Fish Boom FC
27 1,273 13:43 19:24 37:38 ⚔ Fish Boom FC into Skirms
21 979 13:50 22:31 43:11

Resources

Player Food Wood Gold Stone Spent Collected
16,155 17,790 9,280 4,900 48,125 53,103
20,010 10,671 6,810 1,700 39,191 46,200
11,255 11,830 6,150 2,450 31,685 41,277
11,665 9,950 3,810 850 26,275 27,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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