AoeStats
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Arabia

503316845Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1014
+14
🇲🇽 Turks · Mexico
962
+16
🇨🇴 Cumans · Colombia
993
-16
🇧🇷 Lithuanians · Brazil
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,081 12:07 26:19 ⚔ Scout Rush
23 1,050 10:10 22:16 40:50 ⚔ Archers into Towers
22 1,024 9:35 27:05 ⚔ Scout Rush
17 768 11:19 25:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,780 7,833 4,530 1,630 26,773 29,624
9,500 9,471 5,335 1,885 26,191 29,395
10,450 8,943 1,860 1,120 22,373 23,037
8,215 7,650 3,285 2,400 21,550 23,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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