AoeStats
← 刺猬

Black Forest

503316739Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 16m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
705
+7
🇨🇳 Mongols · China
630
+9
🇺🇸 Maya · United States
588
+11
🇲🇽 Ethiopians · Mexico
585
+11
🇨🇳 Mongols · China
625
-16
🇮🇩 Maya · Indonesia
541
-12
🇨🇱 Koreans · Chile
424
-8
🇨🇳 Shu · China
331
-5
Player eAPM Actions Feudal Castle Imperial Opening
24 395 13:45
17 278 13:39
17 282
14 234 12:29
14 225 11:52 ⛏ Fish Boom
12 187 11:00
10 166 11:57 ⚔ Drush
0 8

Resources

Player Food Wood Gold Stone Spent Collected
3,125 1,175 0 0 4,300 4,929
2,425 1,575 50 0 4,050 4,783
2,450 1,060 50 0 3,560 4,872
1,600 1,150 50 0 2,800 3,593
1,950 675 0 45 2,670 4,919
1,300 700 60 0 2,060 2,447
1,150 655 50 0 1,855 2,228
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.