AoeStats
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Yucatan

503316726Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1095
+19
🇨🇴 Hindustanis · Colombia
760
+24
🇨🇱 Spanish · Chile
1013
-20
🇨🇱 Mapuche · Chile
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,285 10:17 14:07 29:28 ⛏ Fast Castle
23 1,126 10:58 19:09 31:44 ⚔ Scout Rush
16 802 12:17 26:07 ⚔ Skirmisher Rush
13 621 10:53 16:38 40:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,170 16,014 10,635 8,880 53,699 83,027
19,405 12,635 12,720 3,550 48,310 55,390
13,975 14,410 4,420 1,225 34,030 41,567
12,280 10,317 5,155 2,350 30,102 35,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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