AoeStats
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Coastal Forest

503316595Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
840
+16
🇺🇸 Poles · United States
784
+18
🇹🇼 Sicilians · Taiwan
767
+19
🇺🇸 Khmer · United States
860
-19
🇺🇸 Huns · United States
821
-17
🇺🇸 Franks · United States
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,354 12:02 20:04 39:52 ⛏ Fast Castle
24 1,399 10:17 13:12 29:55 ⛏ Fast Castle
22 1,243 15:27 29:50 39:27 ⛏ Fish Boom
20 1,157 12:31 18:42 46:07 ⛏ Fast Castle
16 925 11:25 30:52 51:08 ⚔ Scout Rush
13 764 13:08 20:52 47:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,725 28,548 21,350 4,850 80,473 101,447
24,810 21,240 8,265 5,010 59,325 70,087
16,650 21,751 16,375 2,150 56,926 65,388
22,525 18,285 5,205 850 46,865 54,138
15,695 12,049 7,630 2,560 37,934 45,884
12,700 14,935 7,970 1,050 36,655 43,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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