AoeStats
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Arabia

503316460Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 31m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,162 12:55 20:13 ⚔ Archers into Skirms
35 1,112 9:32 21:46 ⛏ Fast Castle
34 1,092 9:32 21:09 ⚔ Archer Rush
25 786 12:37 27:32 ⚔ Scouts into Towers
24 754 10:37 17:20 ⛏ Fast Castle
16 508 11:37 20:23 ⚔ FC into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,070 9,116 3,930 200 24,316 27,995
6,775 6,560 2,240 1,350 16,925 20,723
6,450 7,573 1,405 975 16,403 17,157
8,795 4,334 1,200 200 14,529 18,710
4,545 4,759 1,900 205 11,409 13,957
4,235 2,361 250 725 7,571 9,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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