AoeStats
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QS Arena

503316430Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 75m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Britons · Egypt
590
+8
🇨🇴 Inca · Colombia
499
+12
🇲🇽 Khmer · Mexico
405
-10
🇲🇽 Bohemians · Mexico
399
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 1,200 10:22 20:12 38:07 ⛏ Fast Castle
12 893 11:37 24:03 36:03 ⚔ FC into Skirms
11 801 9:05 18:27 37:07 ⛏ Fast Castle
7 548 8:56 21:28 55:06

Resources

Player Food Wood Gold Stone Spent Collected
21,175 31,925 27,840 4,450 85,390 115,494
17,325 26,020 18,635 5,990 67,970 95,861
23,085 20,820 17,880 2,050 63,835 73,052
19,865 18,705 17,230 2,250 58,050 65,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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