AoeStats
← Rooney7107

QS Arena

503316401Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1046
+16
🇺🇸 Lithuanians · United States
1040
+16
🇺🇸 Bengalis · United States
1027
+17
🇺🇸 Britons · United States
1018
+17
🇨🇦 Mongols · Canada
1097
-19
🇭🇰 Huns · Hong Kong SAR China
1040
-16
🇷🇺 Byzantines · Russia
1037
-16
🇨🇱 Cumans · Chile
1019
-34
Player eAPM Actions Feudal Castle Imperial Opening
46 2,617 8:08 12:48 27:48 ⛏ Fast Castle
43 2,444 8:30 12:50 25:31 ⛏ Fast Castle
36 2,086 9:02 14:12 33:56 ⛏ Fast Castle
29 1,640 9:04 13:28 30:27 ⛏ Fast Castle
28 1,603 9:09 12:55 29:08 ⛏ Fast Castle
27 1,526 8:43 12:47 26:40 ⛏ Fast Castle
21 1,185 9:30 13:31 28:52 ⛏ Fast Castle
9 503 8:52 20:18 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,480 20,520 22,290 2,930 94,220 109,999
34,445 29,355 19,730 4,305 87,835 110,036
49,450 22,425 11,565 3,550 86,990 102,179
31,120 34,095 9,100 1,730 76,045 82,718
32,340 20,540 16,625 2,900 72,405 95,000
21,410 29,000 12,225 2,035 64,670 70,653
10,650 15,940 13,340 2,150 42,080 63,049
9,780 7,923 3,915 2,875 24,493 27,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.