AoeStats
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Arabia

503316075Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 58m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
758
+12
🇨🇳 Mongols · China
670
+16
🇲🇽 Poles · Mexico
693
-15
🇧🇷 Lithuanians · Brazil
664
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,909 11:06 27:18 39:35 ⚔ Scouts into Archers
24 1,415 11:00 26:53 42:15
14 838 9:59 20:07 36:39 ⚔ Scouts FC
8 451 11:23 38:17

Resources

Player Food Wood Gold Stone Spent Collected
25,790 14,980 11,445 1,885 54,100 69,399
25,790 14,780 9,425 2,200 52,195 66,279
27,155 12,050 8,930 3,495 51,630 68,231
6,600 6,795 2,070 2,225 17,690 18,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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