AoeStats
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Black Forest

503315771Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 18m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
688
+11
🇨🇱 Britons · Chile
590
+15
🇺🇸 Romans · United States
489
+19
vs
🇺🇸 Maya · United States
588
-16
🇨🇦 Spanish · Canada
573
-15
🇲🇽 Wei · Mexico
536
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 280 10:21 — — ⚔ Tower Rush
6 111 13:30 — —
5 95 — — —
3 55 — — —
3 52 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 870 50 250 3,720 4,821
1,900 989 140 135 3,164 3,942
750 436 50 0 1,236 1,393
400 279 50 0 729 786
200 100 0 0 300 344
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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