AoeStats
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Arabia

503315645Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 38m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1162
+13
🇨🇱 Portuguese · Chile
1125
+15
🇨🇱 Khmer · Chile
1051
+18
🇦🇷 Ethiopians · Argentina
1132
-17
🇦🇷 Khitans · Argentina
1128
-17
🇦🇷 Vietnamese · Argentina
1056
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,152 10:54 25:45 ⚔ Scout Rush
41 1,588 10:19 25:09 ⚔ Archer Rush
32 1,265 8:04 25:23 ⚔ Scouts into Skirms
31 1,199 9:16 27:04 ⚔ Scout Rush
28 1,073 10:26 28:16 ⚔ Archers into Skirms
22 857 9:44 22:25 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,940 6,503 2,600 100 27,143 30,080
12,215 5,900 4,920 200 23,235 23,722
9,395 6,414 3,080 1,490 20,379 22,073
7,605 8,125 3,295 0 19,025 20,688
3,675 7,154 4,815 0 15,644 17,947
5,165 6,037 2,765 100 14,067 14,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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