AoeStats
← FERMORTE

QS Arena

503315609Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 72m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
619
+19
🇺🇸 Spanish · United States
606
+19
🇧🇷 Sicilians · Brazil
715
-21
🇨🇳 Bulgarians · China
650
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,437 11:54 19:37 35:41 ⚔ FC into Skirms
20 1,473 9:58 20:16 32:09 ⛏ Fast Castle
17 1,215 10:41 16:26 33:54 ⛏ Fast Castle
16 1,184 9:31 13:53 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,300 35,900 18,800 2,600 86,600 89,443
33,240 18,055 20,325 4,850 76,470 139,567
31,650 16,575 13,755 3,895 65,875 127,260
26,640 17,050 17,440 2,620 63,750 86,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.