AoeStats
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Arabia

503315591Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 49m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
940
+14
🇨🇦 Armenians · Canada
934
+14
🇲🇽 Vietnamese · Mexico
906
-15
🇺🇸 Persians · United States
873
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,357 10:39 22:57 38:05 ⚔ M@A Rush
36 1,785 9:26 20:56 48:55 ⚔ Archer Rush
31 1,519 9:48 21:15 41:44 ⚔ Archer Rush
31 1,542 10:25 24:44 43:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,585 12,967 9,605 1,700 46,857 63,882
22,020 10,365 7,965 1,625 41,975 47,839
15,300 10,046 7,890 850 34,086 40,038
8,670 9,515 4,920 2,260 25,365 29,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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