AoeStats
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Golden Pit

503315510Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 50m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1166
+15
🇨🇳 Franks · China
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,872 9:43 22:39 42:20 ⚔ Scout Rush
39 1,967 9:40 23:28 46:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,700 11,859 11,705 2,250 45,514 47,880
16,300 10,535 7,050 3,565 37,450 38,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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