AoeStats
← El Tlatoani

Team Islands

503315421Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 106m 34s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
993
+8
🇦🇷 Bengalis · Argentina
942
+10
🇦🇷 Portuguese · Argentina
903
+11
🇦🇷 Vikings · Argentina
801
+16
vs
🇲🇽 Turks · Mexico
821
-12
🇲🇽 Bohemians · Mexico
819
-12
🇨🇳 Italians · China
805
-11
🇺🇸 Khmer · United States
762
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 5,304 11:34 19:20 32:32 ⛏ Fish Boom into Galleys FC
49 5,200 9:55 20:00 30:39 ⛏ Fish Boom FC
43 4,571 12:40 22:08 29:29 ⛏ Fish Boom FC
39 4,190 11:49 23:50 31:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
34 3,650 11:29 19:14 28:25 ⛏ Fish Boom FC
26 2,781 14:50 22:50 44:18 ⛏ Fish Boom FC
24 2,573 11:51 16:36 35:48 ⛏ Fish Boom FC
20 2,159 13:02 16:56 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,420 88,835 54,010 3,775 170,040 193,044
24,150 86,620 56,380 2,040 169,190 200,942
20,950 73,595 41,391 10,355 146,291 236,263
25,255 56,040 39,020 5,050 125,365 174,733
62,910 31,330 16,855 1,540 112,635 154,864
45,395 34,498 26,965 2,095 108,953 126,857
16,110 60,285 30,090 2,350 108,835 141,697
21,440 25,680 16,185 3,150 66,455 80,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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