AoeStats
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QS Arena

503314908Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 3m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
702
+13
🇨🇱 Sicilians · Chile
608
+30
🇺🇸 Teutons · United States
634
-15
🇺🇸 Spanish · United States
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 100
28 99
23 80
2 7

Resources

Player Food Wood Gold Stone Spent Collected
450 275 50 175 950 625
550 150 0 0 700 758
400 175 0 5 580 662
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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