AoeStats
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QS Arena

503314888Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 31m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
992
+16
🇦🇷 Turks · Argentina
989
+16
vs
🇲🇽 Byzantines · Mexico
996
-16
🇲🇽 Teutons · Mexico
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 705 9:12 15:43 — ⛏ Fast Castle
18 572 10:21 14:28 30:41 ⛏ Fast Castle
17 539 7:39 15:07 28:16 ⛏ Fast Castle
13 418 9:25 14:19 22:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,420 7,060 2,630 2,000 23,110 26,034
8,905 6,865 4,315 850 20,935 24,433
8,385 6,835 2,905 950 19,075 20,763
6,280 3,540 4,675 0 14,495 16,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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