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Coastal Forest

503314603Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Berbers · Vietnam
1210
+14
🇮🇳 Mongols · India
1142
+17
vs
🇵🇪 Inca · Peru
1175
-16
🇵🇪 Magyars · Peru
1171
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,003 10:17 20:55 38:39 ⚔ Scout Rush
38 1,965 10:19 15:40 42:45 ⛏ Fast Castle
23 1,165 8:55 20:40 34:59 ⛏ Fast Castle
22 1,110 12:13 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,940 15,759 11,080 3,100 49,879 56,639
24,335 10,523 10,795 1,730 47,383 49,610
15,960 14,150 7,120 2,150 39,380 40,735
14,875 9,486 5,905 2,950 33,216 37,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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