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503314529Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 24m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
889
+16
🇺🇸 Lithuanians · United States
851
+18
🇲🇽 Chinese · Mexico
903
-41
🇲🇽 Cumans · Mexico
873
-24
Player eAPM Actions Feudal Castle Imperial Opening
32 807 9:12 19:52 ⚔ Scouts into Skirms
26 661 11:22 24:46
24 596 10:38 22:41
23 566 9:26

Resources

Player Food Wood Gold Stone Spent Collected
7,095 11,420 485 100 19,100 20,302
5,510 5,460 650 420 12,040 12,530
6,315 3,925 1,605 100 11,945 12,962
4,270 3,425 510 0 8,205 12,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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