AoeStats
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QS Arena

503314040Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
969
+34
🇨🇱 Portuguese · Chile
935
+36
🇨🇳 Hindustanis · China
923
+14
🇺🇸 Vietnamese · United States
889
+16
🇵🇪 Khmer · Peru
996
-19
🇨🇴 Franks · Colombia
869
-13
🇨🇱 Italians · Chile
863
-13
🇨🇱 Persians · Chile
815
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,626 7:43 12:50 29:00 ⛏ Fast Castle
25 1,463 8:32 12:25 26:23 ⛏ Fast Castle
25 1,434 12:20 19:32 35:18 ⛏ Fast Castle
23 1,352 11:00 15:20 30:30
16 930 9:03 13:22 27:02 ⛏ Fast Castle
15 868 7:55 17:35 32:27 ⛏ Fast Castle
14 818 8:32 15:47 35:54 ⛏ Fast Castle
13 738 8:39 22:23 34:24 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,350 20,790 35,260 5,115 99,515 106,571
35,800 29,030 20,385 5,795 91,010 96,340
31,795 23,170 14,010 3,030 72,005 99,520
30,920 17,680 14,715 4,510 67,825 71,511
25,270 13,700 18,635 2,500 60,105 80,615
16,385 17,055 11,440 2,325 47,205 61,288
14,255 10,850 7,380 2,335 34,820 40,347
9,175 11,735 7,165 1,680 29,755 37,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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