AoeStats
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QS Arena

503313774Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 36m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1233
+13
🇲🇽 Inca · Mexico
1224
+13
🇲🇽 Celts · Mexico
1202
+14
🇦🇷 Italians · Argentina
1173
+15
vs
🇨🇱 Persians · Chile
1210
-16
🇳🇿 Britons · New Zealand
1165
-14
🇺🇸 Teutons · United States
1140
-13
🇨🇳 Huns · China
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,115 8:05 13:49 34:31 ⛏ Fast Castle
48 1,762 8:35 12:10 27:01 ⛏ Fast Castle
33 1,207 8:27 12:02 33:57 ⛏ Fast Castle
30 1,094 7:16 15:43 — ⚔ FC into Archers
29 1,043 8:08 11:58 — ⛏ Fast Castle
28 1,034 8:35 12:19 — ⚔ FC into Scouts
18 644 8:10 19:13 — ⚔ Towers FC
17 614 8:56 12:51 25:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,435 11,960 14,485 1,630 57,510 61,491
18,135 10,015 4,930 2,160 35,240 39,122
5,965 14,115 5,890 1,125 27,095 29,706
8,190 9,940 3,370 3,995 25,495 25,830
8,700 8,385 3,220 200 20,505 27,417
7,305 5,060 3,165 1,645 17,175 23,455
5,620 5,020 1,055 1,050 12,745 14,217
3,625 2,123 300 1,005 7,053 7,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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