AoeStats
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Black Forest

503313512Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 65m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
695
+10
🇧🇴 Teutons · Bolivia
693
+10
🇨🇳 Tupi · China
669
+11
🇦🇷 Jurchens · Argentina
606
-12
🇨🇴 Sicilians · Colombia
563
-11
🇨🇴 Inca · Colombia
477
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 1,259 14:12 25:45 41:02 ⛏ Fast Castle
17 1,076 17:47 28:09 45:55 ⚔ Archer Rush
16 1,054 12:56 31:08 44:24
16 1,014 16:22 23:18 36:22 ⛏ Fast Castle
11 688 11:45 24:23 35:58 ⛏ Fast Castle
7 459 20:49 29:34 46:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,280 20,630 29,270 5,050 94,230 117,576
36,965 19,590 23,375 3,200 83,130 97,551
26,890 20,008 21,070 3,460 71,428 95,629
21,030 18,392 13,570 2,330 55,322 78,425
19,820 18,962 9,450 1,760 49,992 54,164
16,710 12,150 6,985 1,560 37,405 41,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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