AoeStats
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Black Forest

503313497Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 74m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
761
+17
🇨🇳 Koreans · China
749
+18
vs
🇺🇸 Celts · United States
841
-20
🇺🇸 Malay · United States
746
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,822 13:54 18:22 38:07 ⛏ Fast Castle
18 1,347 12:54 21:57 37:36 ⛏ Fish Boom FC
16 1,199 14:56 18:25 36:45 ⛏ Fast Castle
13 968 14:12 20:14 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 45,845 21,565 3,090 98,145 120,633
34,115 21,365 26,155 3,200 84,835 89,583
33,135 28,755 16,585 2,460 80,935 89,842
36,465 22,268 17,365 3,845 79,943 103,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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