AoeStats
← Gusad1nh0

QS Arena

503313391Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 70m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
964
+15
🇨🇴 Slavs · Colombia
960
+15
🇭🇰 Wei · Hong Kong SAR China
957
+15
🇨🇱 Malay · Chile
878
+19
vs
🇹🇷 Celts · Türkiye
1036
-20
🇹🇷 Bengalis · Türkiye
927
-15
🇨🇳 Huns · China
915
-15
🇹🇷 Lithuanians · Türkiye
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,932 8:20 13:38 27:10 ⛏ Fast Castle
25 1,749 7:31 15:53 25:34 ⛏ Fast Castle
23 1,598 8:48 12:41 26:42 ⛏ Fast Castle
18 1,228 9:22 16:39 39:00 ⚔ FC into Archers
18 1,254 8:48 12:55 27:33 ⛏ Fast Castle
17 1,202 9:13 14:03 31:22 ⛏ Fast Castle
17 1,171 8:27 22:54 36:40 ⚔ Scout Rush
14 999 9:15 16:03 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,400 36,375 21,375 7,040 138,190 153,809
56,560 13,750 31,130 5,160 106,600 112,140
55,240 21,725 19,210 3,095 99,270 109,683
41,715 35,450 11,450 2,555 91,170 99,244
29,255 22,335 31,995 2,850 86,435 98,375
46,775 20,160 15,165 2,350 84,450 115,762
37,880 20,870 14,610 3,925 77,285 87,879
27,965 29,975 16,560 2,480 76,980 110,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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