AoeStats
← Hoodedpancake

QS Arena

503313369Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1380
+5
1176
+12
🇺🇸 Malians · United States
1158
+12
🇺🇸 Franks · United States
992
+20
🇨🇦 Spanish · Canada
1116
-13
🇲🇽 Mongols · Mexico
1100
-13
🇺🇸 Malians · United States
1065
-11
🇲🇽 Turks · Mexico
1028
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,647 9:18 13:46 32:37 ⛏ Fast Castle
45 2,563 7:41 11:35 29:01 ⛏ Fast Castle
36 2,019 9:55 13:54 24:54 ⛏ Fast Castle
34 1,936 8:35 12:24 33:31 ⛏ Fast Castle
29 1,626 8:10 12:30 34:00 ⛏ Fast Castle
28 1,605 8:14 11:51 26:18 ⛏ Fast Castle
21 1,195 8:21 13:06 30:59 ⛏ Fast Castle
4 215 10:02 17:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,830 16,255 22,860 2,150 90,095 101,826
41,130 22,034 22,050 2,405 87,619 105,351
42,520 21,850 18,135 2,800 85,305 90,785
41,585 20,390 17,755 1,700 81,430 111,025
40,340 15,605 21,410 2,610 79,965 95,834
25,675 32,130 16,630 1,855 76,290 84,471
18,320 19,313 10,040 2,650 50,323 53,144
2,700 2,935 250 100 5,985 7,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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