AoeStats
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Yucatan

503313205Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 46m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1249
+9
🇺🇸 Mongols · United States
1160
+13
🇺🇸 Muisca · United States
981
+21
🇦🇷 Khitans · Argentina
1122
-16
🇨🇴 Britons · Colombia
1073
-13
🇳🇿 Georgians · New Zealand
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,604 10:28 15:58 34:52 ⚔ Archers FC
35 1,620 10:59 24:52 43:38 ⚔ Scout Rush
31 1,437 9:21 17:08 36:21 ⛏ Fast Castle
30 1,374 9:37 17:13 34:07 ⚔ Scout Rush
22 996 9:53 20:26 42:25 ⚔ Archer Rush
19 888 10:44 16:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,315 18,603 10,990 1,700 46,608 53,808
21,020 13,246 8,950 500 43,716 48,925
12,940 9,491 6,445 1,005 29,881 37,869
13,040 11,011 2,780 2,150 28,981 29,782
11,840 7,592 3,760 2,330 25,522 27,125
9,915 8,242 4,765 1,600 24,522 25,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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