AoeStats
← WhiteKong420906

Arabia

503313160Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
949
+11
🇦🇷 Magyars · Argentina
913
+12
🇦🇷 Bulgarians · Argentina
895
+13
🇦🇷 Malians · Argentina
893
+13
vs
🇺🇸 Britons · United States
867
-14
🇺🇸 Huns · United States
850
-13
🇨🇦 Persians · Canada
810
-11
🇺🇸 Goths · United States
804
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,527 10:15 36:52 — ⚔ Scout Rush
27 1,387 11:44 19:54 35:54 ⚔ Archer Rush
27 1,395 12:38 29:38 — ⚔ Drush
25 1,257 13:26 19:33 47:42 ⚔ Archer Rush
25 1,260 9:53 19:47 45:00 ⛏ Fast Castle
23 1,159 10:23 32:45 —
20 1,032 12:33 20:25 —
18 906 16:15 27:58 46:20

Resources

Player Food Wood Gold Stone Spent Collected
14,180 14,274 8,910 1,530 38,894 43,239
11,670 13,464 7,480 5,280 37,894 43,077
14,970 11,948 4,110 4,350 35,378 41,930
17,865 7,778 5,100 1,515 32,258 35,128
12,400 12,115 4,295 2,275 31,085 34,920
12,170 8,923 2,515 2,900 26,508 34,471
8,810 7,130 2,600 1,430 19,970 22,429
6,700 8,142 250 500 15,592 17,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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