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Nomad

503313076Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 54m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Jurchens · Türkiye
738
+13
🇨🇳 Italians · China
633
+18
🇲🇽 Khmer · Mexico
622
+19
🇺🇸 Magyars · United States
605
+19
🇹🇷 Cumans · Türkiye
726
-19
🇨🇱 Franks · Chile
671
-17
🇹🇷 Poles · Türkiye
668
-17
🇧🇷 Saracens · Brazil
655
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,164 17:00 26:39 51:02 ⚔ Fish Boom into Scouts
25 1,335 13:40 29:30 48:22 ⚔ Archer Rush
25 1,368 14:50 25:32 45:00 ⚔ Fish Boom into Scouts
20 1,098 22:57 30:24 ⛏ Fish Boom
20 1,103 16:14 27:19 48:28 ⚔ Fish Boom into Scouts into Fire Galleys
17 912 15:06 20:44 32:26 ⛏ Fish Boom FC
15 790 15:52 19:03 32:26 ⛏ Fish Boom FC
10 531 17:29 28:35 42:29

Resources

Player Food Wood Gold Stone Spent Collected
15,310 18,700 11,420 3,650 49,080 71,241
15,645 10,325 8,500 2,410 36,880 39,985
15,510 8,418 9,920 1,500 35,348 46,817
12,455 12,205 7,795 2,695 35,150 38,053
13,920 10,570 5,805 2,575 32,870 36,581
9,900 13,908 3,350 3,725 30,883 32,034
13,130 11,669 2,430 2,650 29,879 30,379
13,785 8,510 4,465 1,250 28,010 30,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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