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503312941Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 115m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1245
+16
🇨🇱 Vietnamese · Chile
1199
+18
🇨🇱 Franks · Chile
1196
+18
🇺🇸 Saracens · United States
1282
-19
🇺🇸 Berbers · United States
1246
-18
🇺🇸 Persians · United States
1203
-16
Player eAPM Actions Feudal Castle Imperial Opening
81 9,355 9:07 21:22 36:08 ⚔ Archer Rush
59 6,832 10:09 16:14 32:50 ⛏ Fast Castle
44 5,034 10:53 15:25 24:19 ⛏ Fast Castle
41 4,787 8:44 23:34 44:51 ⚔ Scout Rush
34 3,926 13:15 17:56 31:14 ⛏ Fast Castle
24 2,828 11:15 15:21 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,315 46,251 38,335 3,155 178,056 190,879
77,340 44,370 32,705 6,310 160,725 164,310
73,395 42,250 30,645 3,630 149,920 156,831
48,925 73,478 20,670 2,625 145,698 151,254
58,980 48,778 17,965 5,190 130,913 151,011
39,745 42,960 13,115 3,345 99,165 107,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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