AoeStats
← AlphaKaiser92

QS Arena

503312924Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
997
+14
🇨🇴 Magyars · Colombia
950
+16
🇦🇷 Armenians · Argentina
955
-15
🇦🇷 Britons · Argentina
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,472 8:57 15:11 28:01 ⛏ Fast Castle
27 1,304 8:30 13:23 28:29 ⛏ Fast Castle
25 1,178 8:50 19:22 34:51 ⚔ Drush into Archers
19 927 8:14 21:39 37:40 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
17,315 24,060 14,300 3,480 59,155 70,078
14,060 8,675 7,495 1,520 31,750 44,543
13,585 10,110 7,250 750 31,695 34,997
9,320 10,200 6,130 1,500 27,150 30,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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