AoeStats
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Four Lakes

503312784Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 52m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1108
+15
🇨🇱 Portuguese · Chile
1062
+17
🇦🇷 Aztecs · Argentina
1049
+18
🇺🇸 Italians · United States
1091
-17
🇨🇴 Vietnamese · Colombia
1086
-17
🇨🇴 Vikings · Colombia
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,404 11:26 19:35 37:21 ⛏ Fish Boom FC
39 2,037 10:08 19:07 33:54 ⛏ Fish Boom into Galleys FC
26 1,386 12:52 18:44 46:53 ⛏ Fish Boom into Galleys FC
26 1,378 12:29 16:30 31:56 ⛏ Fish Boom FC
24 1,252 13:30 19:02 29:16 ⛏ Fish Boom FC
17 890 11:04 16:51 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,070 22,709 13,595 2,150 64,524 67,972
18,120 29,228 11,259 2,900 61,507 63,581
24,980 15,873 13,750 2,455 57,058 69,640
20,345 13,500 11,360 3,220 48,425 64,126
12,910 18,962 11,315 3,100 46,287 50,349
13,715 18,114 5,245 2,595 39,669 45,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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