AoeStats
← WARRIOR9608

Yucatan

503312372Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 60m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
583
+11
🇺🇸 Bohemians · United States
581
+11
🇺🇸 Wei · United States
578
+11
🇨🇴 Inca · Colombia
499
-12
🇧🇷 Vietnamese · Brazil
495
-12
🇺🇸 Chinese · United States
425
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,358 12:04 19:27 33:04 ⛏ Fast Castle
18 1,109 13:11 20:00 34:15 ⛏ Fast Castle
17 1,053 13:53 31:00 46:05 ⚔ Archer Rush
11 640 10:51 23:20 43:51 ⛏ Fast Castle
9 570 13:59 21:00 35:16 ⚔ FC into Archers
4 271 16:20 23:35 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,740 24,430 16,900 5,160 73,230 77,855
31,000 18,230 18,735 1,750 69,715 81,076
15,630 17,075 12,355 2,790 47,850 61,552
14,665 9,565 12,550 2,535 39,315 45,526
8,510 12,710 8,025 2,120 31,365 39,256
5,855 6,360 1,740 2,150 16,105 19,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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