AoeStats
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Black Forest

503311971Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 62m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1034
+16
🇺🇸 Persians · United States
1016
+16
🇨🇱 Tatars · Chile
1085
-19
🇨🇱 Burmese · Chile
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,456 14:24 22:01 31:44 ⛏ Fast Castle
19 1,192 12:19 21:29 35:01 ⛏ Fast Castle
19 1,157 13:44 21:00 35:57 ⛏ Fast Castle
12 717 18:03 24:15 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,370 26,793 19,930 1,895 98,988 108,682
37,350 36,054 17,640 2,920 93,964 99,896
41,540 15,294 24,130 2,960 83,924 96,247
25,540 26,559 25,345 3,740 81,184 85,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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