AoeStats
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Black Forest

503311901Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 2m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
724
+16
🇹🇷 Cumans · Türkiye
709
+17
🇺🇸 Aztecs · United States
688
+18
🇹🇷 Portuguese · Türkiye
648
+20
🇩🇴 Franks · Dominican Republic
791
-20
🇧🇷 Japanese · Brazil
782
-20
🇨🇴 Celts · Colombia
779
-20
🇲🇽 Tatars · Mexico
580
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 75
24 55
16 35
13 30
7 16
4 10
3 7
2 4

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 300
200 0 0 0 200 250
150 0 0 0 150 250
100 0 50 0 150 215
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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